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Bunchball Web Components: Gamification elements on your terms

Rather than getting your users to adopt a brand new system, our Bunchball® Gamification Web Components allow organizations to transform their existing tools and programs to drive motivation towards your goals.

Embed pre-built gamification components into existing solutions.

Instead of working through the process of getting your users to adopt a new system, our Gamification Web Components allow you to augment the tools you already use with game mechanics, transforming your user experience to drive motivation towards your program defined goals.

  • Pure HTML embed code works with any web based tool
  • Custom CSS support so that we blend with your brand
  • Rich configuration parameters to tailor to your needs
  • Delivered from global CDN for lighting fast load times
  • Responsive design layouts for flexibility

Points

Points can be used to indicate status, identify high priority activities or, in some examples, used to purchase real or virtual goods. Game Dynamics associated with Points include Achievement and Progress (emotional). Users want to feel rewarded and Points can help users keep score.

Levels

Levels show how users reach a milestone, program status, or areas of accomplishment. This can also show long-term or sustained achievement within the gamification program. Levels within game mechanics taps into the human desires/motivations (Game Dynamics) of Competition, Collection, Achievement, and Progress (emotional).

Missions

Missions provide objectives for users to accomplish as a team or as an individual. Once the mission is completed (or challenge overcome), users may feel a sense of accomplishment. Game Dynamics that often work with Missions include Competition, Community, Achievement, Surprise, and Exploration.

Badges

Badges are used to demonstrate mastery over important tasks and goals. These visual indicators of accomplishment can also communicate skill or expertise within a group. Game Dynamics associated with Badges include: Community, Collection, Achievement, Surprise, Progress (emotional), Exploration

Leaderboards

Many gamification deployments will feature a “high-score table” which is also defined as a Leaderboard to show how users/teams are progressing against each other. As an example, a team/individual leading in gamification can inspire the team/individual to remain at the top. Or a leaderboard could trigger more competition among another team/individual to displace the current leader. Key Game Dynamics associated with Leaderboards include: Competition, Collaboration, Community, Achievement.

Unlocks

Unlocks are used in unlocking missions or challenges. As an example, a user must complete A (mission, task, challenge, etc.), which will then unlock B, C, and D. The Unlocks game mechanic can be deployed with quizzes, activities, and missions containing badges where there is a determined linear progression. Game Dynamics associated: Achievement, Surprise, Exploration.

Events Feed

This game mechanic enables users to see how everybody else in the gamification is doing; for example, a user may read on the Events Feed that a colleague has completed a mission and progressed to the next level. Events Feed can be used to motivate other users to do certain actions so their progress could be broadcasted on the Events Feed to others. Game Dynamics associated: Exploration, Competition, Collaboration, Community, Progress (emotional).

Quiz

The Quiz game mechanics allows users to test their knowledge and in doing so, this can be in conjunction with many other game mechanics to help move the user through the gamification program.

Visual Progress

A visualization of Progress shows users where they are in completing missions, challenges and in the overall Gamification user journey. Game Dynamics associated: Achievement, Progress (emotional).

Drive engagement with the leading enterprise gamification platform

Design Made Easy

  • Security

    Web Component API requests are authenticated with OAuth 2.0 to preserve the integrity of your users participation.

  • Embed Everywhere

    Pure HTML code for simple integration into your existing tools on your terms.

  • Speed

    Bunchball Nitro Web Components are delivered from global CDN to minimize latency, no matter where you're located.

Learn how gamification can engage your audience.

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